The OpenAI Q Star Algorithm: The Future of AI Problem Solving

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John Gibb and Dr Scott Walker discussed the classic A* algorithm and OpenAI's potentially game changing Q* algorithm. The A* algorithm is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. OpenAI's Q* algorithm helps AIs navigate large action spaces with significantly more efficiency than A* search, and requires much less computation time and memory, leading to significantly faster solutions.


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John Gibb and Dr Scott Walker talk about what the OpenAI Q Star is. The classic A* algorithm maybe the basis for Artificially Intelligence Super Agents. They discuss potentially game changing Q* algorithm that OpenAI might have tweaked and made into a first Artificially Intelligent Agent.

A* (pronounced "A-star") is a graph traversal and path search algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. One major practical drawback is its space complexity, as it stores all generated nodes in memory. Thus, in practical travel-routing systems, it is generally outperformed by algorithms that can pre-process the graph to attain better performance, as well as memory-bounded approaches; however, A* is still the best solution in many cases.

The Q* algorithm is up to 129 times faster and generates up to 1288 times fewer nodes than A* search

It can be seen as an extension of Dijkstra's algorithm. A* achieves better performance by using heuristics to guide its search. Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed heuristic. For Dijkstra's algorithm, since the entire shortest-path tree is generated, every node is a goal, and there can be no specific-goal-directed heuristic.

Q* search requires only one node to be generated per iteration

Efficiently solving problems with large action spaces using A* search has been of importance to the artificial intelligence community for decades. This is because the computation and memory requirements of A* search grow linearly with the size of the action space. This burden becomes even more apparent when A* search uses a heuristic function learned by computationally expensive function approximators, such as deep neural networks. To address this problem, we introduce Q* search, a search algorithm that uses deep Q-networks to guide search in order to take advantage of the fact that the sum of the transition costs and heuristic values of the children of a node can be computed with a single forward pass through a deep Q-network without explicitly generating those children. This significantly reduces computation time and requires only one node to be generated per iteration. We use Q* search to solve the Rubik's cube when formulated with a large action space that includes 1872 meta-actions and find that this 157-fold increase in the size of the action space incurs less than a 4-fold increase in computation time and less than a 3-fold increase in number of nodes generated when performing Q* search. Furthermore, Q* search is up to 129 times faster and generates up to 1288 times fewer nodes than A* search. Finally, although obtaining admissible heuristic functions from deep neural networks is an ongoing area of research, we prove that Q* search is guaranteed to find a shortest path given a heuristic function that neither overestimates the cost of a shortest path nor underestimates the transition cost.

Using the Q* algorithm, an AI can navigate large action spaces with significantly more efficiency than A* search

Conclusion .

Efficiently solving search problems with large action spaces has been of importance to the artificial intelligence commuinity for decades. The A* algorithm has been a go-to solution due to its completeness, optimality, and optimal efficiency. However, it does have its drawbacks, such as its space complexity. OpenAI may have potentially game changing Q* algorithm up their sleeve that helps AIs solve problems much more quickly and with less memory. In this article, we discussed how the OpenAI Q* algorithm can help AIs navigate large action spaces with significantly more efficiency than A* search. We discussed how OpenAI has tweaked the A* algorithm such that it requires much less computation time and memory, leading to significantly faster solutions compared to traditional A* search.

Using A* search, the entire shortest-path tree is generated, every node is a goal

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